BUILD UP YOUR AMAZING TEAM

Leadership and Development Events

Your ROI depends upon a strong and cohesive team. Bring out the strong points of the individual to serve the mission of the whole.

In house, venue based or outdoor with Cope. Training for your team in Leadership, problem solving, communication, planning and such. With opportunities for training, facilitation and presentations. 

Help your team, organization and association to be present to the needs they serve. Gain valuable insight on communication, cooperation and servant leadership. 

Building a strong group starts with good Interpersonal Communication. Do you desire  to have a trusted brand? Than ethics and values, vision and mission are important building blocks.

I know it's tough to get a whole team away for an event, consider bringing your training to you. With referral bonuses to share trainer per diem, you can't afford not to keep your team strong.

Experiential Learning Turns Fun into Strength, Connection and Clarity

COPE : Challenging Outdoor Personal Experience

There are so many factors to considering whether a program is worth your ROI. A list of things to consider as you make that decision.

  • Absentee rates
  • Productivity rates
  • Morale
  • Rates of overtime take-up
  • Daily/weekly/monthly profit
  • Turnover/turnover costs
  • Loyalty

 Is your mission a statement of who you represent and does your team have the buy in to the mission and vision to support it daily? People are your greatest investment; can you afford not to support and train them?

 Who you choose, to support your people does make a difference. With Be Well Services, you get a consummate professional with 30 years’ experience in group facilitation, behavior modification and organizational development. I myself aspire to see the teams succeed! I get super excited when I go to work. I’d love to see your teams be excited to go to work as well! They don't call me the guru of fun, for nothing.

 To reach the goals you seek, the COPE course or low ropes is the proposed tool. Below I have included some definitions, goals and purpose as well as history of the Low Ropes/ or Low COPE tool. If you choose to expand and include High elements we will proceed to explore local options.

ropes course is a challenging outdoor personal development and team building activity which usually consists of high and/or low elements. Low elements take place on the ground or above the ground 12-24inches. High elements are usually constructed in trees or made of utility poles and require a belay for safety.

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The Play Day That Pays Dividends!

  1. Communication— Project COPE encourages real learning of critical listening and discussion skills important for any group attempting to accomplish difficult tasks.
  2. Planning— Project COPE participants are encouraged to consider and/or develop goals of each activity and options for achieving those goals, utilizing the group’s strength to devise and carry out a course of action. Nontraditional solutions that are “outside the box” may be appropriate.
  3. Teamwork—Teamwork is the key that allows a group to meet a COPE challenge successfully. The COPE experience makes it clear that each individual can accomplish more as a member of a team than by going it alone.
  4. Trust— Participants completing difficult tasks on a COPE course develop trust in COPE staff members, the safety of the course, each other and themselves.
  5. Leadership— Leadership is given and assumed naturally and it can be expressed in many ways. Team members attempting to solve problems on a COPE course have many opportunities to develop and exercise leadership skills.
  6. Decision Making— Project COPE requires groups to make decisions by developing one or more solutions to a problem, considering the available resources and alternatives and evaluation of the probable results.
  7. Problem Solving— Project COPE challenges groups and individuals to develop solutions to interesting problems. Participants can then test their solutions and evaluate their results.
  8. Self-Esteem—Meeting the challenge of a COPE course allows individuals and groups to develop self-esteem and encourages them to adopt challenging yet attainable goals.

Ropes course advocates claim that they meet a number of educational, developmental, and recreational goals. High ropes course and climbing programs generally focus on personal achievements and ask participants to confront their personal fears and anxieties. Challenges may be physical and/or emotional. In certain cases, high element programs involve the development and mastery of technical skills to manage rope belay systems used to secure other climbers as they move through the course. In such cases, outcomes often include exploring the fundamentals of trustcraftsmanship, and coaching. Programs using low ropes course elements or group initiatives are most often designed to explore group interaction, problem-solving, and leadership. Some of the commonly claimed outcomes include enhancement of cooperation, decision making, self confidence, positive risk-taking, social cohesion, trust, self esteem, leadership, goal setting, and teamwork. In addition to these commonly cited benefits, a study published in 2000 in the Journal of Leisure Research found that ropes courses also demonstrate higher-level outcomes, including increases in effectiveness and efficiency, building relationships, developing understanding, setting goals, brainstorming ideas and task accomplishment.[3]

The British Royal Marines have an extremely difficult ropes course dubbed the 'Tarzan Assault Course'. To pass the Commando Course, recruits must complete this and other arduous tests consecutively under a strict time limit.

 Low course

Low ropes courses consist of a series of real and imaginary obstacles designed to challenge groups and individuals to work together to accomplish a task. The classification of low ropes courses can be further broken into several types of activities:[2]

  • Cooperative Game, Socialization Activity, Ice-Breaker:a fun activity designed to reduce inhibitions and break down barriers. These activities are often not based on a defined task but on a sequence of events. Users are often placed in positions where they are encouraged to try new things that may place them outside their normal comfort zones. Examples include: name games, people to people, raccoon circle...
  • Group Initiative:problems involving real and imaginary ground-based obstacles (either natural or constructed) that challenge a group to pool their resources and work together to find solutions. Success is achieved only when all members have contributed to the outcome. Examples include: The Muese, Spider's Web, Carpet Maze, Crocodile Pit, Whale Watch, Peanut Butter River, Ragging River, T.P. Shuffle, Nitro Crossing, and Group Wall
  • Trust-building games: activities designed to provide members the opportunity to demonstrate their trust in other members of the group through a series of sequenced actions. Examples include: Willows in the Wind and Trust Fall.
  • Low Ropes Elements: a series of cables, ropes, and obstacles strung between trees or poles, 12 to 18 inches above the ground, low rope elements present tests of physical strength, stamina, agility, balance, and flexibility, and invite participants to confront such emotional issues as the fear of falling, the fear of failure, and the fear of losing control. Risk is managed by group members who assume critical spotting roles. Examples include: Swinging Balance Beam, Triangle Traverse, Tire Swings, and Mohawk Walk.

 

High course

A high course can be a pre-fabricated, professionally installed course, built of utility poles, cables, and bolts, or it can be a course that is hand-built in a wooded area, where ropes and wire are attached to different trees.

Ropes courses can be described as static, dynamic, vertical, and M-Belay. With a static course, participants are attached to an upper wire, belay cable, with lanyards (ropes and carabiners) for safety. If the participant dangles, they will be caught by the wire. Advantages of a static course include needing fewer facilitators, being able to get more participants up on the course at one time, and allowing participants to do multiple elements without having to be lowered and climb back up after each. On a dynamic course, participants are connected to a rope, which someone on the ground will be holding onto and belaying the participant on the course. Participants on a dynamic course remain on a belay the entire time: climbing up to the element, doing the activity, and being lowered to the ground after. A vertical course is very similar to dynamic, except that the element is the climb up. Vertical courses can be: vertical obstacle courses with hanging logs, ladders, and tires or alpine towers with their unique hour-glass shape of activities. The M-Belay is the most complicated of the two, and involves two separate belays. Otherwise, it is very similar to a dynamic course.

Usually participants must sign a waiver before being allowed to participate on the course, because of the high risk of injury. Some participants may have a hard time completing the course due to its height and the physical challenge. Courses usually range from 25 feet through 50 feet tall, though some elements can reach upwards of 150 feet plus (as in the redwoods and some jungle courses). In order to climb up onto the course participants usually must climb, such as by using a cargo net or Jacob's Ladder, which could be made of rope, or an artificial climbing wall.

https://www.eaglesflight.com/blog/experiential-learning-vs.-simulation-whats-the-difference 

There are more such articles. In the study of learning theory, it has been noted that people learn differently. Experiential learning surpases those who see, hear, write. 

Still not sure? Sit with your hands in your lap and think about how it feels to clap. Now explain the feeling to someone. What if someone has never had the experience. The information would not suffice for an accurate description. Now! Just come on out and let's play! I'll show you what we've been talking about.  

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